A prosocial game design methodology, targeting game developers with guidelines and a practical toolkit on how to design and develop prosocial games to achieve desired
learning outcomes. The scientifically grounded game design methodology is augmented with the pedagogical considerations required to ensure learning of skills take place. The practical toolkit is presented as a prosocial game design canvas, similar
to business design canvas, and further enhanced by a set of flash cards covering prosocial skills, patterns for game mechanics, patterns for preparations, patterns for debriefing and reflection and patterns for generalisation.